TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
(Feature Request): Ability to set a consumable's pickup and drop sounds in pocketitems.xml
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- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Would be most useful for "object" type consumables, since they use the same pickup sound as cards by default, but currently would need to be manually replaced. Since xml sound attributes were recently added to the player, I figured why not consumables too
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with pocketitems.xml and trace how the recently added player XML sound attributes are parsed and applied. Extend the corresponding consumable handling so object-type consumables can define pickup and drop sounds, then verify that configured sounds replace the defaults in-game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, xml
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100