TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

(Feature Request) Ability for Game():RerollEnemy() and Game():DevolveEnemy() to return the resulting entity from the reroll

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enhancement non-callback-request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Would make it much easier to reference the resulting entity for other functions, could be return type Entity? due to some enemies devolving into grids.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Game():RerollEnemy() and Game():DevolveEnemy() entry points and reviewing how their resulting entities are represented. Determine the return behavior for ordinary enemies and enemies that devolve into grids; done means both functions expose the resulting value consistently for callers.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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