TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
(Feature Request) Ability for Game():RerollEnemy() and Game():DevolveEnemy() to return the resulting entity from the reroll
Open
Nobody has claimed this yet.
enhancement
non-callback-request
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Would make it much easier to reference the resulting entity for other functions, could be return type Entity? due to some enemies devolving into grids.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Game():RerollEnemy() and Game():DevolveEnemy() entry points and reviewing how their resulting entities are represented. Determine the return behavior for ordinary enemies and enemies that devolve into grids; done means both functions expose the resulting value consistently for callers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100