TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Ability to render custom map icons (like the compass)

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#787 0 comments 0 reactions 0 assignees View on GitHub

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enhancement non-callback-request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

We can now render custom curse icons, but it'd be nice to be able to render custom map icons unrelated to curses, ideally placing them before curse icons too.
Being able to check how many of these icons are being currently render might also be useful.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the existing custom curse icon rendering, then determine how unrelated map icons should be registered, ordered before curse icons, and counted; done means all three behaviors are available.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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