TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
EntityPlayer.AddInnateTrinket()
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- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
It would be nice to have a way to add spoofed trinkets. AddInnateCollectible is a really powerful function do pretty much whatever you want with any vanilla or modded items, it is a shame we currently don't have anything similar for Trinkets.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the existing EntityPlayer.AddInnateCollectible entry point and compare its behavior with the requested EntityPlayer.AddInnateTrinket API. Done means mods can use the new method to add spoofed vanilla or modded trinkets with comparable flexibility.
Written by the indexing model from the issue text.
Assessment
- Domain
- api, devtools
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100