TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Ability to make an entity make SOUND_INSECT_SWARM_LOOP play passively

Open
#78 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

non-callback-request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Most vanilla fly enemies in the game will play this sound effect, and the volume of this sound will dynamically scale with their number and proximity to the player.

The ability to tag a custom NPC to be included in this calculation would be ideal.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is identified in the issue. Begin by locating the existing vanilla fly SOUND_INSECT_SWARM_LOOP calculation and its NPC classification, then define the custom-NPC tagging path; done means tagged NPCs participate in volume scaling by count and proximity without changing untagged behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.