TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Ability to make an entity make SOUND_INSECT_SWARM_LOOP play passively
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Most vanilla fly enemies in the game will play this sound effect, and the volume of this sound will dynamically scale with their number and proximity to the player.
The ability to tag a custom NPC to be included in this calculation would be ideal.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is identified in the issue. Begin by locating the existing vanilla fly SOUND_INSECT_SWARM_LOOP calculation and its NPC classification, then define the custom-NPC tagging path; done means tagged NPCs participate in volume scaling by count and proximity without changing untagged behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100