TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Active items with chargetype="special" can be used by Tainted/Bethany for a single Heart Point

Open
#779 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

bug enhancement vanilla-tweaks
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

I have a couple active items that charge when you do weird stuff, instead of being timed. For example I have an item with 666 max charges that gets charged by damaging enemies, however when playing as Tainted/Bethany, you can use a single heart point to use the item immediately, as if it was a regular charged item.

Maybe this behavior is intended, so I'm not suggesting changing how the special chargetype works, instead adding a new tag for blacklisting actives from being charged by Tainted/Beth's heart points.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue identifies active-item handling for chargetype="special" and the Tainted/Bethany heart-point path, but names no files or tests. Start by tracing how those paths decide whether an item can be used. Done means special-charge items cannot be activated for one heart point, while regular charged items retain their behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, reverse-engineering
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.