TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Active items with chargetype="special" can be used by Tainted/Bethany for a single Heart Point
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- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
I have a couple active items that charge when you do weird stuff, instead of being timed. For example I have an item with 666 max charges that gets charged by damaging enemies, however when playing as Tainted/Bethany, you can use a single heart point to use the item immediately, as if it was a regular charged item.
Maybe this behavior is intended, so I'm not suggesting changing how the special chargetype works, instead adding a new tag for blacklisting actives from being charged by Tainted/Beth's heart points.
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue identifies active-item handling for chargetype="special" and the Tainted/Bethany heart-point path, but names no files or tests. Start by tracing how those paths decide whether an item can be used. Done means special-charge items cannot be activated for one heart point, while regular charged items retain their behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, reverse-engineering
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100