TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Adjust darkness level of Mines/Ashpit pitch-black rooms
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Right now these rooms have a static amount of darkness which cannot be smoothly transitioned into/out of. I would like for it to be investigated if the intensity of this special darkness (which cannot be replicated by the Room():Darken() function) can be adjusted in its intensity for smooth transitions.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by investigating how Mines/Ashpit pitch-black rooms are implemented and compare that behavior with the Room():Darken() entry point mentioned in the issue. Done means determining whether the special darkness intensity can support smooth transitions and documenting or implementing the resulting approach.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100