TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

EntityPlayer:CollectPickup(player, pickup)

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#75 5 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Ability for player to attempt to collect any pickup at range like how Forgotten Bone Club/Spirit Sword can

If the Collision callback is not used, should have its own callback so modded pickups can be hooked into it

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the EntityPlayer:CollectPickup entry point and reviewing how existing pickup collection and Collision callbacks are exposed. Clarify whether collection should use Collision or a separate callback, then define completion as players being able to attempt collection at range and modded pickups being hookable.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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