TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
EntityPlayer:CollectPickup(player, pickup)
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Ability for player to attempt to collect any pickup at range like how Forgotten Bone Club/Spirit Sword can
If the Collision callback is not used, should have its own callback so modded pickups can be hooked into it
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the EntityPlayer:CollectPickup entry point and reviewing how existing pickup collection and Collision callbacks are exposed. Clarify whether collection should use Collision or a separate callback, then define completion as players being able to attempt collection at range and modded pickups being hookable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100