TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Add LevelGenerator.RemoveRoom()
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- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
A RemoveRoom(int Column, int Row) function which removes a given room from the level generator would, in conjunction with the existing PlaceRoom() function and MC_PRE_NEW_ROOM, allow modders to create their own room layouts. The current implementation does not have any means through which a room can be prevented from generating, or replaced with a room of a different shape.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing LevelGenerator.PlaceRoom() implementation and the MC_PRE_NEW_ROOM hook, then trace how rooms are selected and generated. Add the requested RemoveRoom(int Column, int Row) capability so a specified room can be prevented from generating and used with PlaceRoom() for custom layouts; verify the behavior through the project's existing tests or modding workflow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100