TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

SUGGESTION: Implement a mutable ChallengeConfig

Open
#659 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Implement a new ChallengeConfig global table with the following methods:

  • GetChallenge()

`ChallengeConfigChallenge GetChallenge ( Challenge Type )

Returns nil if no challenge exists with the specified Type.

  • Class ChallengeConfigChallenge

local aprilsFoolConfig = ChallengeConfig.GetChallenge(Isaac.GetChallengeIdByName("Aprils fool"))

The difference between this and ChallangeParams is that the ChallengeConfig would be mutable, similar to the ItemConfig

aprilsFoolConfig.playertype = 10; // Starting the April's Fool challenge now starts you as The Lost.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the existing ItemConfig and ChallengeParams implementations and the code that exposes global tables to Lua. Define how ChallengeConfig and ChallengeConfigChallenge should mirror the requested GetChallenge lookup and mutable fields, then verify that changing playertype affects the corresponding challenge configuration.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.