TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
SUGGESTION: Implement a mutable ChallengeConfig
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- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Implement a new ChallengeConfig global table with the following methods:
- GetChallenge()
`ChallengeConfigChallenge GetChallenge ( Challenge Type )
Returns nil if no challenge exists with the specified Type.
- Class ChallengeConfigChallenge
local aprilsFoolConfig = ChallengeConfig.GetChallenge(Isaac.GetChallengeIdByName("Aprils fool"))
The difference between this and ChallangeParams is that the ChallengeConfig would be mutable, similar to the ItemConfig
aprilsFoolConfig.playertype = 10; // Starting the April's Fool challenge now starts you as The Lost.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing ItemConfig and ChallengeParams implementations and the code that exposes global tables to Lua. Define how ChallengeConfig and ChallengeConfigChallenge should mirror the requested GetChallenge lookup and mutable fields, then verify that changing playertype affects the corresponding challenge configuration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100