TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

[Suggestion] Add an option to preserve 16:9 aspect ratio in fullscreen

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#645 1 comment 5 reactions 0 assignees View on GitHub

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enhancement vanilla-tweaks
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

I have a 16:10 screen, and there's a lot of weird stuff going on, like the main menu UI cutting off at the edges, the Beast fight's camera behaving weirdly as the fight is supposed to be on a 16:9 screen, and any mod using scaling behaving not like they're supposed to (like Cut Bosses Attacks which restores the old Witness fight from Antibirth making the big room too zoomed out).

I'd like to see an option to preserve 16:9 aspect ratio in fullscreen, so I don't have to deal with all of that anymore.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the fullscreen and display-scaling entry points in REPENTOGON, then reproduce the reported menu, Beast fight, and mod-scaling problems on a 16:10 screen. Done means fullscreen offers an option that preserves a 16:9 view and the listed affected scenes and scaling behavior no longer distort.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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