TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
OverlayOffset and OverlayPlaybackSpeed variables for the Sprite object
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Could technically just render the other animation separately, but it would be nice to use one sprite object and have it be on update instead.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Sprite object implementation and its update or animation handling. The issue does not name files, tests, or entry points, and its desired behavior is only described as using one sprite object for another animation with per-update control. Done would require an agreed design and clear behavior for the proposed offset and playback-speed variables.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100