TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

OverlayOffset and OverlayPlaybackSpeed variables for the Sprite object

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Could technically just render the other animation separately, but it would be nice to use one sprite object and have it be on update instead.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Sprite object implementation and its update or animation handling. The issue does not name files, tests, or entry points, and its desired behavior is only described as using one sprite object for another animation with per-update control. Done would require an agreed design and clear behavior for the proposed offset and playback-speed variables.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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