TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Ability to track an item's crafting quality via XMLNode.Item
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Thought it was odd that it wasn't present.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the XMLNode.Item entry point and checking how item crafting quality is represented elsewhere in the project. Compare the existing item-access API with the requested value and identify the relevant validation or example coverage. Done means XMLNode.Item exposes crafting quality consistently and the behavior is covered by the project's available checks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100