TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Field or function to get the real spawner entity of an entity (non-callback request)
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
This addition could allow for properly identifying the entity that spawned another entity for those whose Parent or SpawnerEntity fields refer to a different entity.
Tears fired by tear-copying familiars (Incubus, Gello, etc.) are indistinguishable from tears directly fired by the player until 1 frame after being fired.
It's possible there are more examples of this but this is the most common one I can think of
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by tracing how entity Parent and SpawnerEntity are exposed and how tear-copying familiars create tears; then define and document an API entry point that identifies the real spawner for non-callback requests and distinguishes copied tears immediately.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100