TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Field or function to get the real spawner entity of an entity (non-callback request)

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

This addition could allow for properly identifying the entity that spawned another entity for those whose Parent or SpawnerEntity fields refer to a different entity.
Tears fired by tear-copying familiars (Incubus, Gello, etc.) are indistinguishable from tears directly fired by the player until 1 frame after being fired.
It's possible there are more examples of this but this is the most common one I can think of

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by tracing how entity Parent and SpawnerEntity are exposed and how tear-copying familiars create tears; then define and document an API entry point that identifies the real spawner for non-callback requests and distinguishes copied tears immediately.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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