TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Add EntityPlayer::GetHudIndex

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enhancement
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

from Xalum:

Just to know which corner of the screen this characters active hud is

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the EntityPlayer API and any existing HUD-related entry points, then check whether an equivalent already exists. Define what each active HUD corner should return and verify that the resulting GetHudIndex entry is exposed to the scripting interface.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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