TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Add EntityPlayer::GetHudIndex
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
from Xalum:
Just to know which corner of the screen this characters active hud is
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the EntityPlayer API and any existing HUD-related entry points, then check whether an equivalent already exists. Define what each active HUD corner should return and verify that the resulting GetHudIndex entry is exposed to the scripting interface.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100