TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
New ProjectileModes to disable velocity inheritance
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Some ProjectileModes currently will partially factor in the velocity of the NPC firing the projectiles into that of the spawned projectiles, which is undesirable in many circumstances, so having a new ProjectileMode(s) or any other method to remove this behavior would be ideal
- ProjectileMode.SPREAD_FOUR_NO_INHERITANCE
- ProjectileMode.SPREAD_FIVE_NO_INHERITANCE
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the ProjectileMode definitions and the projectile-spawning logic that applies the firing NPC's velocity. Confirm how SPREAD_FOUR and SPREAD_FIVE currently inherit velocity; done means providing the requested no-inheritance modes, or an equivalent mechanism, with behavior that leaves spawned projectile velocity unaffected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100