TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Access to several Bestiary features
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
- Access to the
parentattribute inbestiarytags for enemies inentities2.xml, likely asEntityConfigEntity.GetBestiaryParent()or something similar. - Access to the amount of hits an enemy has done to you, likely as
PersistentGameData.GetBestiaryHitCount().
Asking since I'm remaking the Bestiary for easy additions/changes to it, and these changes are, as far as I know, the only things missing for a perfect recreation.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by examining the parent attribute in entities2.xml and tracing the bestiary data it represents. Then investigate the requested EntityConfigEntity.GetBestiaryParent() and PersistentGameData.GetBestiaryHitCount() entry points, if present, to determine how both values could be exposed. Done means both bestiary values are accessible for recreating the feature.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100