TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Access to several Bestiary features

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#565 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

  1. Access to the parent attribute in bestiary tags for enemies in entities2.xml, likely as EntityConfigEntity.GetBestiaryParent() or something similar.
  2. Access to the amount of hits an enemy has done to you, likely as PersistentGameData.GetBestiaryHitCount().

Asking since I'm remaking the Bestiary for easy additions/changes to it, and these changes are, as far as I know, the only things missing for a perfect recreation.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by examining the parent attribute in entities2.xml and tracing the bestiary data it represents. Then investigate the requested EntityConfigEntity.GetBestiaryParent() and PersistentGameData.GetBestiaryHitCount() entry points, if present, to determine how both values could be exposed. Done means both bestiary values are accessible for recreating the feature.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
api, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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