TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Active items that are in your pocket active slot do not get discharged when used
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
https://github.com/user-attachments/assets/1458484d-178a-4dd0-bb6a-a305eab91d43
This vanilla bug affects mods that give you pocket active items.
For example, the Fiend Folio item Clear Case would benefit from this bug being fixed, as that item turns the next active item you pick up into a pocket active.
People who want to make held pocket actives would benefit greatly from this being fixed.
Vanilla items that are affected:
- Bob's Rotten Head
- Shoop Da Whoop
- Blue Candle
- Red Candle
- Boomerang
- Friend Ball
- Glass Cannon / Broken Glass Cannon
- Black Hole
- Sharp Key
- Eraser
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the reported behavior with the listed vanilla active items and review how pocket active items are handled when used. Done means active items held in the pocket active slot are discharged correctly, including when supplied by mods such as Clear Case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100