TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Active items that are in your pocket active slot do not get discharged when used

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bug vanilla-tweaks
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

https://github.com/user-attachments/assets/1458484d-178a-4dd0-bb6a-a305eab91d43

This vanilla bug affects mods that give you pocket active items.
For example, the Fiend Folio item Clear Case would benefit from this bug being fixed, as that item turns the next active item you pick up into a pocket active.

People who want to make held pocket actives would benefit greatly from this being fixed.

Vanilla items that are affected:

  • Bob's Rotten Head
  • Shoop Da Whoop
  • Blue Candle
  • Red Candle
  • Boomerang
  • Friend Ball
  • Glass Cannon / Broken Glass Cannon
  • Black Hole
  • Sharp Key
  • Eraser

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the reported behavior with the listed vanilla active items and review how pocket active items are handled when used. Done means active items held in the pocket active slot are discharged correctly, including when supplied by mods such as Clear Case.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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