TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Bestiary features
Open
Nobody has claimed this yet.
non-callback-request
vanilla-tweaks
xml
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
- Stage HP and Shield Strength/Armor displays for enemies
- Ability to set a "name override" in bestiary info for enemies in entities2.xml which is a string that is shown as its name in the Bestiary rather than its default one
- Ability to set a "sorting override" in bestiary info for enemies in entities2.xml which is a id.variant.subtype variable (like how devolve info is formatted) which is used when determining where the enemy should be sorted into the Bestiary rather than its default ID/Variant/Subtype
- Ability to override if an enemy appears in the "Monsters" or "Bosses" section of the Bestiary
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Bestiary handling and the bestiary-info entries in entities2.xml, then determine how the four requested overrides map to enemy display, naming, sorting, and section selection. Done means all four checklist items work for enemies and their Bestiary presentation matches the configured values.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100