TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
New callback suggestion: MC_PRE/POST_ITEM_CHARGE
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Basically, it'd allow you manipulate an active item's usual charge/discharge behavior (i.e. from clearing a room, touching a Bulb, etc.) in a more organic way, or to do other things when such charges occur.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names the proposed MC_PRE_ITEM_CHARGE and MC_POST_ITEM_CHARGE callbacks but no source file, test, or entry point. First locate the existing callback and active-item charge or discharge handling, then determine how room clearing and touching a Bulb are represented. Done means both callbacks can observe or alter those charge events as described.
Written by the indexing model from the issue text.
Assessment
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100