TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

New callback suggestion: MC_PRE/POST_ITEM_CHARGE

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Basically, it'd allow you manipulate an active item's usual charge/discharge behavior (i.e. from clearing a room, touching a Bulb, etc.) in a more organic way, or to do other things when such charges occur.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names the proposed MC_PRE_ITEM_CHARGE and MC_POST_ITEM_CHARGE callbacks but no source file, test, or entry point. First locate the existing callback and active-item charge or discharge handling, then determine how room clearing and touching a Bulb are represented. Done means both callbacks can observe or alter those charge events as described.

Written by the indexing model from the issue text.

Assessment

Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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