TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
MC_PRE/POST_CHANGE_PLAYER_TYPE
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Would trigger when the player gets their PlayerType changed by any means, providing the player in question. PRE could provide the playertype they're turning into with the ability to cancel it, POST could provide their old playertype??
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is specified. Start by locating where PlayerType changes are handled and how existing MC_PRE/POST callbacks are defined, then determine the event timing, callback data, and cancellation behavior needed for PRE and POST_CHANGE_PLAYER_TYPE.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100