TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

MC_PRE/POST_CHANGE_PLAYER_TYPE

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callback request enhancement lua
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Would trigger when the player gets their PlayerType changed by any means, providing the player in question. PRE could provide the playertype they're turning into with the ability to cancel it, POST could provide their old playertype??

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is specified. Start by locating where PlayerType changes are handled and how existing MC_PRE/POST callbacks are defined, then determine the event timing, callback data, and cancellation behavior needed for PRE and POST_CHANGE_PLAYER_TYPE.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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