TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
MC_PRE_LEVEL_LAYOUT_GENERATED
Open
Nobody has claimed this yet.
callback request
enhancement
lua
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
returning a table to modify the amount of rooms and dead ends the floor is supposed to generate, so we have an easier way to add dead ends or the number of rooms in the floor.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the MC_PRE_LEVEL_LAYOUT_GENERATED entry point in the REPENTOGON codebase and reviewing how floor layout generation is exposed. Done means the hook returns a table that can control the generated room count and dead-end count, but the issue does not name files or tests to run.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- game-dev, reverse-engineering
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100