TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Players standing over Pits with bridges will fall into them if GridEntity:PostInit() is called on that Pit
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
This can be easily recreated by using the D12 or by just manually calling PostInit() on a Pit thats being stood over with lua.
It's an annoying issue as PostInit() is often useful to call when spawning GridEntityPits to make them tile properly.
https://github.com/TeamREPENTOGON/REPENTOGON/assets/78291137/7f8817e5-0aa9-4d96-90e2-eb96331fdb3b
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue with the D12, or manually call GridEntity:PostInit() on a Pit while a player is standing over it with a bridge. Trace the PostInit behavior for GridEntityPits; done means the player remains safely over the bridge instead of falling into the Pit.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100