TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Players standing over Pits with bridges will fall into them if GridEntity:PostInit() is called on that Pit

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bug help wanted vanilla-tweaks
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

This can be easily recreated by using the D12 or by just manually calling PostInit() on a Pit thats being stood over with lua.

It's an annoying issue as PostInit() is often useful to call when spawning GridEntityPits to make them tile properly.

https://github.com/TeamREPENTOGON/REPENTOGON/assets/78291137/7f8817e5-0aa9-4d96-90e2-eb96331fdb3b

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue with the D12, or manually call GridEntity:PostInit() on a Pit while a player is standing over it with a bridge. Trace the PostInit behavior for GridEntityPits; done means the player remains safely over the bridge instead of falling into the Pit.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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