TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
EntityNPC:TryForceTarget() needs an option arg which doesn't affect enemies without targeting behavior (aimless enemies)
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Like how it works when setting Entity.Target of "aimless" enemy to target something - doesn't affect its behavior
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating EntityNPC::TryForceTarget and the existing Entity.Target handling for aimless enemies. Determine how an option argument should preserve behavior for enemies without targeting behavior, then verify that targeting an aimless enemy does not change its behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100