TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

EntityNPC:TryForceTarget() needs an option arg which doesn't affect enemies without targeting behavior (aimless enemies)

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Like how it works when setting Entity.Target of "aimless" enemy to target something - doesn't affect its behavior

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating EntityNPC::TryForceTarget and the existing Entity.Target handling for aimless enemies. Determine how an option argument should preserve behavior for enemies without targeting behavior, then verify that targeting an aimless enemy does not change its behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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