TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

POST_PLAYERHUD_RENDER

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callback request enhancement lua
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Callback for each of the 4 possible player HUDs being rendered. Would return the player it belongs to, the "index" (whether its top left, top right, bottom left, bottom right), and the position that scales with Options.HUDOffset. Ideally the positions themselves would just be the very corners of the HUD and we'd be able to offset from there.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the POST_PLAYERHUD_RENDER entry point and the existing player HUD rendering and callback conventions. Clarify how the player, HUD index, corner positions, and Options.HUDOffset should be exposed, then verify that all four HUD positions trigger the callback with the expected values.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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