TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
POST_PLAYERHUD_RENDER
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Callback for each of the 4 possible player HUDs being rendered. Would return the player it belongs to, the "index" (whether its top left, top right, bottom left, bottom right), and the position that scales with Options.HUDOffset. Ideally the positions themselves would just be the very corners of the HUD and we'd be able to offset from there.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the POST_PLAYERHUD_RENDER entry point and the existing player HUD rendering and callback conventions. Clarify how the player, HUD index, corner positions, and Options.HUDOffset should be exposed, then verify that all four HUD positions trigger the callback with the expected values.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100