TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

PRE_ENTITY_RENDER_SHADOW

Open
#43 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

callback request enhancement
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

EntityList::RenderShadows does this but it does so for every entity

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing EntityList::RenderShadows and how PRE_ENTITY_RENDER_SHADOW is expected to relate to it. Determine the intended hook scope from the existing entity shadow-rendering behavior, then verify that the resulting feature no longer applies indiscriminately to every entity.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.