TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
PRE_ENTITY_RENDER_SHADOW
Open
Nobody has claimed this yet.
callback request
enhancement
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
EntityList::RenderShadows does this but it does so for every entity
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing EntityList::RenderShadows and how PRE_ENTITY_RENDER_SHADOW is expected to relate to it. Determine the intended hook scope from the existing entity shadow-rendering behavior, then verify that the resulting feature no longer applies indiscriminately to every entity.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100