TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Laser detection for FindInCapsule

Open
#417 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

FindInCapsule appears to have the ability to detect most types of collisions, except for lasers, making it difficult to use capsules the same way you would use a regular enemy hitbox.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the FindInCapsule implementation and the existing collision-detection paths. Reproduce a capsule interacting with a laser, then compare that behavior with the collision types it already detects. Done means FindInCapsule detects lasers consistently with regular enemy hitboxes.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.