TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Laser detection for FindInCapsule
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
FindInCapsule appears to have the ability to detect most types of collisions, except for lasers, making it difficult to use capsules the same way you would use a regular enemy hitbox.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the FindInCapsule implementation and the existing collision-detection paths. Reproduce a capsule interacting with a laser, then compare that behavior with the collision types it already detects. Done means FindInCapsule detects lasers consistently with regular enemy hitboxes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100