TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
MC_PRE_ENTITY_SPAWN and MC_PRE_ROOM_ENTITY_SPAWN should be able to accept a boolean return value to prevent the entity from spawning entirely
Open
Nobody has claimed this yet.
callback request
enhancement
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
This issue has no description.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the implementations and dispatch paths for MC_PRE_ENTITY_SPAWN and MC_PRE_ROOM_ENTITY_SPAWN, then inspect how their Lua callback return values are handled. Define and implement the boolean-return behavior so a false result prevents the entity from spawning entirely, and verify both events reject the spawn as intended.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100