TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Room.TrySpawnTheVoidDoor is Broken
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
This method is currently broken. Spawning a portal through this method with force set to true will instead spawn an out of place door, which crashes the game when entering. The intended behavior (According to the Repentance docs) is to spawn a portal to the Void Floor.
log.txt does not yield any useful messages.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the Room.TrySpawnTheVoidDoor entry point and reproduce the issue with force set to true. Compare its result with the Repentance documentation for the Void Floor portal; done means it spawns the intended portal rather than an out-of-place door that crashes the game when entered.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, reverse-engineering
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100