TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Add/Expose function which allows npcs to target each other (in the way Betrayal does)
Open
Nobody has claimed this yet.
non-callback-request
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Seems to work differently than setting an npc's target value to another npc (and also works better).
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no file, test, or entry point. Start by locating the existing NPC target-value handling and the behavior used by Betrayal, then compare how the two approaches differ. Done means the intended NPC-to-NPC targeting behavior is exposed in a usable function and its behavior is verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100