TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Add/Expose function which allows npcs to target each other (in the way Betrayal does)

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non-callback-request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Seems to work differently than setting an npc's target value to another npc (and also works better).

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no file, test, or entry point. Start by locating the existing NPC target-value handling and the behavior used by Betrayal, then compare how the two approaches differ. Done means the intended NPC-to-NPC targeting behavior is exposed in a usable function and its behavior is verified.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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