TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
MC_USE_DISCHARGED_ITEM that would allow us to trigger effects while an item is discharged
Open
Nobody has claimed this yet.
callback request
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Like Anima Sola releasing chained enemies or Mine Crafter detonating the bomb.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the MC_USE_DISCHARGED_ITEM entry point and the existing handling for discharged items. Compare the requested behavior with the Anima Sola and Mine Crafter examples, then determine the expected trigger semantics and how completion should be verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100