TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

MC_USE_DISCHARGED_ITEM that would allow us to trigger effects while an item is discharged

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callback request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Like Anima Sola releasing chained enemies or Mine Crafter detonating the bomb.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the MC_USE_DISCHARGED_ITEM entry point and the existing handling for discharged items. Compare the requested behavior with the Anima Sola and Mine Crafter examples, then determine the expected trigger semantics and how completion should be verified.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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