TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Function to reset the list of one-time spawns in a room
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Changing the data for a room that has already been entered will prevent entities in the original room being able to spawn in the new room (e.g. treasure rooms usually wont be able to spawn pedestals again). A function which resets the list of one-time room spawns would fix this.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the room state that tracks one-time spawns and the existing room-data change handling; done means a reset function allows entities from the original room to spawn again after its data changes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100