TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Sprite related methods in CharacterMenu does not respect modded characters.
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Certain methods in CharacterMenu does not respect modded characters with some of their sprite getter methods like GetCharacterPortraitSprite. This is likely because modded characters have their own unique sprite.
This could be fixed by modifying the menu to have vanilla and modded characters share the same sprite, or an easier (Yet messier for modders) solution would to just add a separate getter method for characters.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at CharacterMenu and inspect the sprite getter methods, including GetCharacterPortraitSprite, to determine how vanilla and modded characters are selected. Confirm the intended sprite behavior for modded characters and verify that the affected methods return the appropriate sprites without breaking vanilla characters.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100