TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Feature Request: Ability to Set Start Times for Music and Sounds
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- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
I'm reaching out to suggest an enhancement for the audio playback functionality. Would it be possible to consider the addition of a startTime parameter to the existing audio play function? This parameter would allow modders to specify the exact point in time from which a sound or music track should start playing, enhancing the ability to synchronize audio with specific game events or scenes.
If this is possible it would allow me to finally fix my biggest gripe with Isaac, which is the constant restarting of music. I swear you only ever hear the first 20-30 seconds of each track in the soundtrack.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing audio play function and tracing how music and sounds are started. Determine where a startTime value could enter the playback path, then verify that a track can begin at the requested position without disrupting existing playback behavior. Done means modders can specify a start time for both sounds and music.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100