TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
EntityPlayer:DropBomb()
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
A method to spawn a bomb directly from the player, same as if they had pressed E and everything (Maybe with an optional argument to not consume bombs? but i don't know how feasible that would be) calling the relevant callbacks and returning the relevant bomb if one spawned, would be very nice and much appreciated.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the EntityPlayer implementation and the code path used when pressing E. Trace its callbacks and bomb-return behavior; done means exposing DropBomb(), invoking the same callbacks, and returning a spawned bomb when applicable, with the bomb-consumption option resolved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100