TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

EntityPlayer:DropBomb()

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#363 0 comments 1 reaction 0 assignees View on GitHub

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

A method to spawn a bomb directly from the player, same as if they had pressed E and everything (Maybe with an optional argument to not consume bombs? but i don't know how feasible that would be) calling the relevant callbacks and returning the relevant bomb if one spawned, would be very nice and much appreciated.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the EntityPlayer implementation and the code path used when pressing E. Trace its callbacks and bomb-return behavior; done means exposing DropBomb(), invoking the same callbacks, and returning a spawned bomb when applicable, with the bomb-consumption option resolved.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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