TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Ability to use custom suffixes to load skins for enemies
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Loading skins for enemies currently is a mess and breaks very easily with champion enemies, the ability to be able to say, call a function like TryLoadStageSkin() with a suffix parameter that can be whatever the player wants would be helpful
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing enemy skin-loading path and the TryLoadStageSkin entry point mentioned in the issue. Determine how a caller-provided suffix should affect loading for ordinary and champion enemies, then verify that both cases load the intended skins without breaking existing behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100