TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Ability to use custom suffixes to load skins for enemies

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#346 1 comment 0 reactions 0 assignees View on GitHub

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help wanted non-callback-request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Loading skins for enemies currently is a mess and breaks very easily with champion enemies, the ability to be able to say, call a function like TryLoadStageSkin() with a suffix parameter that can be whatever the player wants would be helpful

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the existing enemy skin-loading path and the TryLoadStageSkin entry point mentioned in the issue. Determine how a caller-provided suffix should affect loading for ordinary and champion enemies, then verify that both cases load the intended skins without breaking existing behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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