TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

LayerState:SetVisible() doesn't work on sprites provided by PlayerConfig (:GetModdedMenuBackgroundSprite)

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bug
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the implementation and binding for LayerState:SetVisible() and the PlayerConfig:GetModdedMenuBackgroundSprite() entry point. Reproduce the visibility failure with a sprite returned by that PlayerConfig method, then compare it with a sprite from another source. Done means SetVisible() changes visibility for the modded menu background sprite as expected.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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