TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

EntityPlayer:GetNumFamiliars()

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non-callback-request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Returns the current amount of said familiar, would be something like this piece of code:

function mod.GetExpectedFamiliarNum(player, collectible)
	local pEffects = player:GetEffects()
	
	return player:GetCollectibleNum(collectible) + pEffects:GetCollectibleEffectNum(collectible)
end

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named; start by locating the EntityPlayer Lua binding and its existing player API methods. Use the shown GetExpectedFamiliarNum example as the behavioral reference, and consider the work done when EntityPlayer:GetNumFamiliars() is exposed and returns the current familiar count for the requested collectible.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
api, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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