TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
EntityPlayer:GetNumFamiliars()
Open
Nobody has claimed this yet.
non-callback-request
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Returns the current amount of said familiar, would be something like this piece of code:
function mod.GetExpectedFamiliarNum(player, collectible)
local pEffects = player:GetEffects()
return player:GetCollectibleNum(collectible) + pEffects:GetCollectibleEffectNum(collectible)
end
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named; start by locating the EntityPlayer Lua binding and its existing player API methods. Use the shown GetExpectedFamiliarNum example as the behavioral reference, and consider the work done when EntityPlayer:GetNumFamiliars() is exposed and returns the current familiar count for the requested collectible.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100