TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

A callback that would allow us to set the chance for a boss to be champion

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callback request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

There currently isn't any easy way to force a boss champion (there is morph yet that may cause issues), it would be really cool to have a callback in which returning a number between 0-1 would dictate their spawn chances, so 0 would be no champion bosses spawn, 1 would be they always spawn, it would also be cool to force a specific boss champion to appear.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is identified in the issue. Start by locating the boss champion spawn logic and the existing callback or scripting interface, then define how the callback controls the 0–1 spawn chance and whether it can select a specific champion boss.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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