TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
A callback that would allow us to set the chance for a boss to be champion
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
There currently isn't any easy way to force a boss champion (there is morph yet that may cause issues), it would be really cool to have a callback in which returning a number between 0-1 would dictate their spawn chances, so 0 would be no champion bosses spawn, 1 would be they always spawn, it would also be cool to force a specific boss champion to appear.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is identified in the issue. Start by locating the boss champion spawn logic and the existing callback or scripting interface, then define how the callback controls the 0–1 spawn chance and whether it can select a specific champion boss.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100