TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Player & Familiar sprite facing functions

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#330 4 comments 0 reactions 0 assignees View on GitHub

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enhancement lua non-callback-request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Ideally to be used in tandem with HeadFrameDelay to force the head to settle in a certain direction. Especially useful for any custom attacks that require you to let go of fire keys to shoot.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the existing HeadFrameDelay entry point and how it is exposed for scripting. Clarify the intended player and familiar facing behavior, especially when fire keys are released for custom attacks; the work is done when the functions and their interaction with HeadFrameDelay are specified and verifiable.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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