TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

[suggestion] Callback for creating Abyss locusts

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Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

in-game support for the item Abyss is, well, abysmal. Rather than attempt to improve locusts.xml, perhaps a better solution would be to have a callback when a locust is created, so that it can be implemented in lua instead.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Read locusts.xml and trace how Abyss locusts are created in the game integration. Then inspect the Lua extension entry points to determine how a creation callback could be exposed; done means Lua can receive the callback when a locust is created without relying on changes to locusts.xml.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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