TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
[suggestion] Callback for creating Abyss locusts
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
in-game support for the item Abyss is, well, abysmal. Rather than attempt to improve locusts.xml, perhaps a better solution would be to have a callback when a locust is created, so that it can be implemented in lua instead.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Read locusts.xml and trace how Abyss locusts are created in the game integration. Then inspect the Lua extension entry points to determine how a creation callback could be exposed; done means Lua can receive the callback when a locust is created without relying on changes to locusts.xml.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100