TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

Function to disable achievements

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enhancement lua non-callback-request
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

  • prevent achievements and marks
  • persistent game data be read only and then reloaded when achievements are reenabled

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the existing achievement, mark, and persistent game-data handling, then clarify how disabling should affect each and what reloading after re-enabling must preserve.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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