TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
Function to disable achievements
Open
Nobody has claimed this yet.
enhancement
lua
non-callback-request
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
- prevent achievements and marks
- persistent game data be read only and then reloaded when achievements are reenabled
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the existing achievement, mark, and persistent game-data handling, then clarify how disabling should affect each and what reloading after re-enabling must preserve.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100