TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
MC_PRE_GET_LIGHTING_ALPHA callback removes stage lighting
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Having a MC_PRE_GET_LIGHTING_ALPHA callback seems to get rid of stage lighting even if that callback is empty and doesn't return anything.
First picture is with said callback and second is how it's supposed to look:
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the behavior around the MC_PRE_GET_LIGHTING_ALPHA callback, comparing a callback that does nothing with no callback and the screenshots in the issue. Trace how the callback affects stage lighting, then verify that an empty callback preserves the expected lighting appearance.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100