TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

MC_PRE_GET_LIGHTING_ALPHA callback removes stage lighting

Open
#287 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

bug
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Having a MC_PRE_GET_LIGHTING_ALPHA callback seems to get rid of stage lighting even if that callback is empty and doesn't return anything.
First picture is with said callback and second is how it's supposed to look:
with
without

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the behavior around the MC_PRE_GET_LIGHTING_ALPHA callback, comparing a callback that does nothing with no callback and the screenshots in the issue. Trace how the callback affects stage lighting, then verify that an empty callback preserves the expected lighting appearance.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.