TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
[RNG] R Key not properly reseeding floors
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Using the R Key late in a run will cause the new floors to be extremely similar, if not downright identical, to the ones encountered prior to using the R Key. Probably the RNG shift not being strong enough (also check if R Key repopulates the room configs to reset their weights). Further investigation needed.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Begin by reproducing a late-run R Key use and investigate whether the RNG shift is too weak and whether room configurations are repopulated to reset their weights. Done means newly generated floors are no longer extremely similar or identical to the preceding floors.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, reverse-engineering
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100