TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

[RNG] R Key not properly reseeding floors

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#259 1 comment 0 reactions 0 assignees View on GitHub

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vanilla-tweaks
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Using the R Key late in a run will cause the new floors to be extremely similar, if not downright identical, to the ones encountered prior to using the R Key. Probably the RNG shift not being strong enough (also check if R Key repopulates the room configs to reset their weights). Further investigation needed.

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Research direction

No files, tests, or entry points are named. Begin by reproducing a late-run R Key use and investigate whether the RNG shift is too weak and whether room configurations are repopulated to reset their weights. Done means newly generated floors are no longer extremely similar or identical to the preceding floors.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, reverse-engineering
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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