TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
[RNG] Item generation RNG on restart
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Apparently restarting a run causes many items from the previous run to reappear in the new one. Investigate and eventually propose a vanilla tweak (probably the RNG object not being shifted enough, similar to the D5 rooms bug before Repentance that caused regenerated floors to be extremely similar)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by reproducing the restart behavior and tracing how the item-generation RNG state is initialized and advanced; done means confirming the cause and documenting a viable vanilla-compatible adjustment that prevents prior-run item patterns from recurring.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, reverse-engineering
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100