TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

[RNG] Item generation RNG on restart

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question vanilla-tweaks
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Apparently restarting a run causes many items from the previous run to reappear in the new one. Investigate and eventually propose a vanilla tweak (probably the RNG object not being shifted enough, similar to the D5 rooms bug before Repentance that caused regenerated floors to be extremely similar)

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by reproducing the restart behavior and tracing how the item-generation RNG state is initialized and advanced; done means confirming the cause and documenting a viable vanilla-compatible adjustment that prevents prior-run item patterns from recurring.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, reverse-engineering
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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