TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

DequePoint class

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#244 0 comments 0 reactions 1 assignee View on GitHub

@namishere is already working on this.

Since Jan 9, 2024.

enhancement lua
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

For a cords reimplementation, it's critical that modders have both fast and direct access to the Points used in it. In my current Beam implementation, Points are copied to a table when using GetPoints; changing these will have no effect on the Beam itself until SetPoints(Point[]) is used. The solution here is to create a class holding the deque that I can directly send as a userdata pointer; allowing changes made to it being applied to Beam as well. This will require adding lua interfaces for the various deque functions.

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