TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
DequePoint class
@namishere is already working on this.
Since Jan 9, 2024.
- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
For a cords reimplementation, it's critical that modders have both fast and direct access to the Points used in it. In my current Beam implementation, Points are copied to a table when using GetPoints; changing these will have no effect on the Beam itself until SetPoints(Point[]) is used. The solution here is to create a class holding the deque that I can directly send as a userdata pointer; allowing changes made to it being applied to Beam as well. This will require adding lua interfaces for the various deque functions.
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