TeamREPENTOGON / TeamREPENTOGON/REPENTOGON
[SUGGESTION] Adding an IsCycle boolean parameter to MC_PRE_PICKUP_MORPH and MC_POST_PICKUP_MORPH
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- Dominant language
- C++
- Stars
- 345
- Forks
- 51
- Avg merge
- 11h 2m
- Merged PRs (30d)
- 4
Description
Or any way for mod creators to check if the morph is due to the item proceeding to the next cycle or not.
Also ,if possible, adding a boolean variable to the EntityPickup:Morph() method so that one can mark their own morph as a cycle.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the MC_PRE_PICKUP_MORPH and MC_POST_PICKUP_MORPH callbacks and the EntityPickup:Morph() API to understand how cycle-related morphs are represented. Done means mod creators can identify cycle-triggered morphs and can mark their own morphs as cycle-related, with consistent behavior across both interfaces.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100