TeamREPENTOGON / TeamREPENTOGON/REPENTOGON

[SUGGESTION] Adding an IsCycle boolean parameter to MC_PRE_PICKUP_MORPH and MC_POST_PICKUP_MORPH

Open
#201 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

callback request enhancement lua
Dominant language
C++
Stars
345
Forks
51
Avg merge
11h 2m
Merged PRs (30d)
4

Description

Or any way for mod creators to check if the morph is due to the item proceeding to the next cycle or not.
Also ,if possible, adding a boolean variable to the EntityPickup:Morph() method so that one can mark their own morph as a cycle.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the MC_PRE_PICKUP_MORPH and MC_POST_PICKUP_MORPH callbacks and the EntityPickup:Morph() API to understand how cycle-related morphs are represented. Done means mod creators can identify cycle-triggered morphs and can mark their own morphs as cycle-related, with consistent behavior across both interfaces.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.