TeamREPENTOGON / TeamREPENTOGON/Launcher
RemoteThread timed out
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- Dominant language
- C++
- Stars
- 66
- Forks
- 10
- PR merge metrics
- No merged PRs in 30d
Description
The Launcher gives me the error: Error encountered while injecting Repentogon, check log files
checking the log the error is "RemoteThread timed out.
My game simply doesn't load within one minute, even after deactivating all my mods, since I have it one an HDD and never moved it since I have way too many mods and never wanted to risk moving the game to my SSD. Is there a way to extend the time out time?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue with the game installed on an HDD and inspect the Launcher output for the “RemoteThread timed out” message. Start by locating where the one-minute timeout is defined; done means slow game startup no longer causes injection to fail solely because it exceeds that limit.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100