TASEmulators / TASEmulators/desmume
opengl issue
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 3.6k
- Forks
- 646
- PR merge metrics
- No merged PRs in 30d
Description
State your operating system:
Windows
DesMuME version
nightly
Issue
opengl isn't working at all on latest desmume nightly, which is an issue in itself
You can see there that is attempting to change the core but isn't changing anything overall or initializing anything at all.
This other image from older version shows what it should do
so it isn't an issue on my end if someone wanted to claim that.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue on Windows using the latest DeSmuME nightly and check whether changing the core initializes or changes the OpenGL renderer. Compare the behavior with the older version shown in the report. Done means the OpenGL core change takes effect and initializes as expected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100