TASEmulators / TASEmulators/desmume

opengl issue

Open
#970 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
3.6k
Forks
646
PR merge metrics
No merged PRs in 30d

Description

State your operating system:

Windows

DesMuME version

nightly

Issue

opengl isn't working at all on latest desmume nightly, which is an issue in itself

Image

You can see there that is attempting to change the core but isn't changing anything overall or initializing anything at all.
This other image from older version shows what it should do

Image

so it isn't an issue on my end if someone wanted to claim that.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue on Windows using the latest DeSmuME nightly and check whether changing the core initializes or changes the OpenGL renderer. Compare the behavior with the older version shown in the report. Done means the OpenGL core change takes effect and initializes as expected.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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