TASEmulators / TASEmulators/desmume

High mouse report rate / polling rate causes severe lag / slow down

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C++
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Description

Related: #521

Creating a new issue regarding this as I can recreate this 100% of the time.

I spent a few hours trying to work out why my PC couldn't handle running desmume, but it turns out it was because of this issue.

My specs:
CPU: AMD Ryzen 5900x
GPU: Nvidia 3070ti
Memory: 32gb
OS: Windows 11 10.0.22631 Build 22631

Can recreate this yourself by simply adjusting the polling rate of your mouse to 1000 or something high and then click + dragging for input (i.e. running in Phantom Hourglass)

Please see:

output.webm

Console:

DeSmuME 0.9.14 git#25cbcd2 x64-JIT SSE2
- compiled: Sep  3 2023 10:07:49

DirectX Input:
   - gamecontrol successfully inited: Bluetooth XINPUT-compatible input device
Microphone successfully inited.
DeSmuME 0.9.14 git#25cbcd2 x64-JIT SSE2
Attempting change to 3d core to: SoftRasterizer
SoftRasterizer: Running using 24 additional threads. (Multithreading enabled.)

ROM game code: AZEE
ROM crc: 8B431C41
ROM serial: NTR-AZEE-USA
ROM chipID: 00003FC2
ROM internal name: ZELDA_DS:PH
ROM developer: Nintendo

Slot1 auto-selected device type: Retail MC+ROM
Slot2 auto-selected device type: None (0xFF)
BackupDevice: size = 4 Mbit
CPU mode: JIT
JIT: max block size 100 instruction(s)
Already decrypted.
WIFI: MAC Address = 00:09:BF:12:34:56
WIFI: Emulation level is OFF.
Loading [snip] was successful
Emulation unpaused
snddx: emergency cleared sound buffer. (-11028, 0, 11270)

I also tested the same issue against older nightly releases (2022) and against the last two releases, finding the same behaviour. Also worth noting I experience the same behaviour with stock settings on a fresh install / run.

the mouse input needs to be throttled / denounced, here, perhaps?

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at desmume/src/frontend/windows/main.cpp around line 4392 and reproduce the slowdown with a mouse polling rate of 1000 or higher while click-dragging in Phantom Hourglass. Investigate the reported mouse-input path; done means high polling rates no longer cause severe lag or slowdown, including on the reported Windows setup.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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